NYL | GMAP395 Final Project
Move: WASD
Shift: toggle run (auto-run by default)
Space: Jump
E: Plant
Click: Attack
In the second level, you must destroy both rocks to open portal. They respawn so make sure you destroy both!
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Everything in the scene was created by me! I modeled, rigged, and textured the character and the environment.
The walls were procedurally created with code in Unity and it changes every time the scene reloads!
The flowers are also generated procedurally with code, creating variations of petal numbers, colors, and types!
The character movements were taken from Mixamo, but I programmed the animation triggers and loops.
I also created particle effects and shaders for the portal and rocks!
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